- use more desctiptive names for the predefined vertex buffer indices.

This commit is contained in:
Christoph Oelckers 2016-08-25 22:23:31 +02:00
commit 4ab8ca63ce
6 changed files with 19 additions and 2 deletions

View file

@ -114,7 +114,7 @@ void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();
gl_RenderState.ResetVertexBuffer();
glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
}
//-----------------------------------------------------------------------------