- use more desctiptive names for the predefined vertex buffer indices.
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6 changed files with 19 additions and 2 deletions
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@ -114,7 +114,7 @@ void FGLRenderer::RenderScreenQuad()
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{
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mVBO->BindVBO();
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gl_RenderState.ResetVertexBuffer();
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glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
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}
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//-----------------------------------------------------------------------------
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