- merged polyobject branch into trunk and made some adjustments for savegame compatibility.

SVN r2448 (trunk)
This commit is contained in:
Christoph Oelckers 2010-07-23 05:56:25 +00:00
commit 4ac64b6df7
22 changed files with 1524 additions and 1010 deletions

View file

@ -173,11 +173,11 @@ void FNodeBuilder::CreateSubsectorsForReal ()
subsector_t sub;
unsigned int i;
sub.poly = NULL;
sub.validcount = 0;
sub.CenterX = 0; // Code in p_setup.cpp will set these for us later.
sub.CenterY = 0;
sub.sector = NULL;
sub.polys = NULL;
for (i = 0; i < SubsectorSets.Size(); ++i)
{