- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
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22 changed files with 1524 additions and 1010 deletions
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@ -173,11 +173,11 @@ void FNodeBuilder::CreateSubsectorsForReal ()
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subsector_t sub;
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unsigned int i;
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sub.poly = NULL;
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sub.validcount = 0;
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sub.CenterX = 0; // Code in p_setup.cpp will set these for us later.
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sub.CenterY = 0;
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sub.sector = NULL;
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sub.polys = NULL;
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for (i = 0; i < SubsectorSets.Size(); ++i)
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{
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