- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
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3a48da2c56
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22 changed files with 1524 additions and 1010 deletions
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@ -106,7 +106,6 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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DWORD numsegs = CloseSubsector (segs, i, outVerts);
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outSubs[i].numlines = numsegs;
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outSubs[i].firstline = segs.Size() - numsegs;
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outSubs[i].poly = NULL;
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}
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segCount = segs.Size ();
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