- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
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22 changed files with 1524 additions and 1010 deletions
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@ -1471,6 +1471,7 @@ void RP_Subsector (subsector_t *sub)
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// R_ProjectParticle (Particles + i, subsectors[sub-subsectors].sector, shade, FakeSide);
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// }
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#if 0
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if (sub->poly)
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{ // Render the polyobj in the subsector first
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int polyCount = sub->poly->numsegs;
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@ -1480,6 +1481,7 @@ void RP_Subsector (subsector_t *sub)
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RP_AddLine (*polySeg++);
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}
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}
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#endif
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while (count--)
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{
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