- Fixed: A_SpawnItem() should use CopyFriendliness().
- Fixed: AExplosiveBarrel should have MF2_MCROSS set. - Fixed: Passing 0 numrays to A_BFGSpray should default to 40. - Fixed: New A_JumpIfCloser() function. - Future-proofing: thingdef.cpp/FindState() allows the 2.1 names for SwitchingDecorations. - Fixed: ASwitchingDecoration declared itself as deriving from AActor instead of ASwitchableDecoration. - Fixed: AWeaponHolder::Serialize() did not call its supermethod. SVN r19 (trunk)
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8 changed files with 44 additions and 28 deletions
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@ -37,6 +37,7 @@ IMPLEMENT_ACTOR (AExplosiveBarrel, Doom, 2035, 125)
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PROP_RadiusFixed (10)
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PROP_HeightFixed (34)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD)
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PROP_Flags2 (MF2_MCROSS)
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PROP_Flags3 (MF3_DONTGIB)
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PROP_Flags4 (MF4_NOICEDEATH)
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