- Fixed: A_SpawnItem() should use CopyFriendliness().

- Fixed: AExplosiveBarrel should have MF2_MCROSS set.
- Fixed: Passing 0 numrays to A_BFGSpray should default to 40.
- Fixed: New A_JumpIfCloser() function.
- Future-proofing: thingdef.cpp/FindState() allows the 2.1 names for
  SwitchingDecorations.
- Fixed: ASwitchingDecoration declared itself as deriving from AActor instead of
  ASwitchableDecoration.
- Fixed: AWeaponHolder::Serialize() did not call its supermethod.


SVN r19 (trunk)
This commit is contained in:
Randy Heit 2006-03-12 22:04:49 +00:00
commit 4acc8a6954
8 changed files with 44 additions and 28 deletions

View file

@ -37,6 +37,7 @@ IMPLEMENT_ACTOR (AExplosiveBarrel, Doom, 2035, 125)
PROP_RadiusFixed (10)
PROP_HeightFixed (34)
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD)
PROP_Flags2 (MF2_MCROSS)
PROP_Flags3 (MF3_DONTGIB)
PROP_Flags4 (MF4_NOICEDEATH)