- Fixed: A_SpawnItem() should use CopyFriendliness().
- Fixed: AExplosiveBarrel should have MF2_MCROSS set. - Fixed: Passing 0 numrays to A_BFGSpray should default to 40. - Fixed: New A_JumpIfCloser() function. - Future-proofing: thingdef.cpp/FindState() allows the 2.1 names for SwitchingDecorations. - Fixed: ASwitchingDecoration declared itself as deriving from AActor instead of ASwitchableDecoration. - Fixed: AWeaponHolder::Serialize() did not call its supermethod. SVN r19 (trunk)
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8 changed files with 44 additions and 28 deletions
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@ -15,6 +15,7 @@ public:
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void Serialize (FArchive &arc)
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{
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Super::Serialize(arc);
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arc << PieceMask ;
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if (arc.IsStoring()) arc.UserWriteClass(PieceWeapon);
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else arc.UserWriteClass(PieceWeapon);
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