- Fixed: A_SpawnItem() should use CopyFriendliness().

- Fixed: AExplosiveBarrel should have MF2_MCROSS set.
- Fixed: Passing 0 numrays to A_BFGSpray should default to 40.
- Fixed: New A_JumpIfCloser() function.
- Future-proofing: thingdef.cpp/FindState() allows the 2.1 names for
  SwitchingDecorations.
- Fixed: ASwitchingDecoration declared itself as deriving from AActor instead of
  ASwitchableDecoration.
- Fixed: AWeaponHolder::Serialize() did not call its supermethod.


SVN r19 (trunk)
This commit is contained in:
Randy Heit 2006-03-12 22:04:49 +00:00
commit 4acc8a6954
8 changed files with 44 additions and 28 deletions

View file

@ -15,6 +15,7 @@ public:
void Serialize (FArchive &arc)
{
Super::Serialize(arc);
arc << PieceMask ;
if (arc.IsStoring()) arc.UserWriteClass(PieceWeapon);
else arc.UserWriteClass(PieceWeapon);