- moved G_ChangeLevel and other exit functions into FLevelLocals.
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13 changed files with 56 additions and 57 deletions
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@ -170,7 +170,7 @@ CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
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if (playeringame[i] && self <= D_GetFragCount(&players[i]))
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{
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Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
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G_ExitLevel (0, false);
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level.ExitLevel (0, false);
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break;
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}
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}
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