- moved G_ChangeLevel and other exit functions into FLevelLocals.
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13 changed files with 56 additions and 57 deletions
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@ -454,11 +454,6 @@ void G_DeferedInitNew (const char *mapname, int skill = -1);
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struct FGameStartup;
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void G_DeferedInitNew (FGameStartup *gs);
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void G_ExitLevel (int position, bool keepFacing);
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void G_SecretExitLevel (int position);
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const char *G_GetExitMap();
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const char *G_GetSecretExitMap();
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enum
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{
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CHANGELEVEL_KEEPFACING = 1,
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@ -470,8 +465,6 @@ enum
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CHANGELEVEL_PRERAISEWEAPON = 64,
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};
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void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill=-1);
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void G_DoLoadLevel (const FString &MapName, int position, bool autosave, bool newGame);
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cluster_info_t *FindClusterInfo (int cluster);
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