- moved G_ChangeLevel and other exit functions into FLevelLocals.
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13 changed files with 56 additions and 57 deletions
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@ -543,7 +543,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
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fraglimit <= D_GetFragCount (source->player))
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{
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Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
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G_ExitLevel (0, false);
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Level->ExitLevel (0, false);
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}
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}
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}
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