- move streaming uniform buffers out of VkRenderState

This commit is contained in:
Magnus Norddahl 2019-07-28 16:28:43 +02:00
commit 4adac3fe59
8 changed files with 227 additions and 88 deletions

View file

@ -173,8 +173,8 @@ void VkRenderPassManager::UpdateDynamicSet()
WriteDescriptors update;
update.addBuffer(DynamicSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms));
update.addBuffer(DynamicSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightBufferSSO->mBuffer.get());
update.addBuffer(DynamicSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->MatricesUBO->mBuffer.get(), 0, sizeof(MatricesUBO));
update.addBuffer(DynamicSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->StreamUBO->mBuffer.get(), 0, sizeof(StreamUBO));
update.addBuffer(DynamicSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->MatrixBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(MatricesUBO));
update.addBuffer(DynamicSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO));
update.addCombinedImageSampler(DynamicSet.get(), 4, fb->GetBuffers()->Shadowmap.View.get(), fb->GetBuffers()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.updateSets(fb->device);
}