Fix polyobj planes ending up in the level mesh

This commit is contained in:
Magnus Norddahl 2023-12-15 12:52:59 +01:00
commit 4ae767cc5a
2 changed files with 2 additions and 2 deletions

View file

@ -3693,8 +3693,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
// set up world state
SpawnSpecials();
//InitLevelMesh(map);
// disable reflective planes on sloped sectors.
for (auto &sec : Level->sectors)
{