Fix polyobj planes ending up in the level mesh
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2 changed files with 2 additions and 2 deletions
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@ -3693,8 +3693,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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// set up world state
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SpawnSpecials();
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//InitLevelMesh(map);
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// disable reflective planes on sloped sectors.
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for (auto &sec : Level->sectors)
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{
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