- some cleanup on music code.

* change the license of the main file because there is no more id-based code here licensed under the GPL.
* moved VM interface definition out of the implementation.
* moved idmus CCMD out of implementation because it is dependent on Doom level definitions.
* moved s_music.cpp into the music folder with the rest of the music code.
This commit is contained in:
Christoph Oelckers 2020-04-11 18:23:15 +02:00
commit 4af96bab47
15 changed files with 196 additions and 225 deletions

View file

@ -1280,7 +1280,7 @@ void C_FullConsole ()
gamestate = GS_FULLCONSOLE;
primaryLevel->Music = "";
S_Start ();
S_StartMusic();
S_StopMusic(true);
P_FreeLevelData ();
}
else