- some cleanup on music code.
* change the license of the main file because there is no more id-based code here licensed under the GPL. * moved VM interface definition out of the implementation. * moved idmus CCMD out of implementation because it is dependent on Doom level definitions. * moved s_music.cpp into the music folder with the rest of the music code.
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15 changed files with 196 additions and 225 deletions
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@ -1280,7 +1280,7 @@ void C_FullConsole ()
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gamestate = GS_FULLCONSOLE;
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primaryLevel->Music = "";
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S_Start ();
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S_StartMusic();
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S_StopMusic(true);
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P_FreeLevelData ();
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}
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else
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