Force all drawing to go through DrawerStyle
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2f9453bc86
commit
4afac0f2cc
21 changed files with 145 additions and 96 deletions
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@ -44,7 +44,7 @@
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namespace swrenderer
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{
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void RenderFlatPlane::Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap)
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void RenderFlatPlane::Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap, FTexture *texture)
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{
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using namespace drawerargs;
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@ -53,6 +53,8 @@ namespace swrenderer
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return;
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}
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drawerstyle.SetSpanTexture(texture);
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double planeang = (pl->xform.Angle + pl->xform.baseAngle).Radians();
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double xstep, ystep, leftxfrac, leftyfrac, rightxfrac, rightyfrac;
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double x;
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@ -111,12 +113,12 @@ namespace swrenderer
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CameraLight *cameraLight = CameraLight::Instance();
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if (cameraLight->fixedlightlev >= 0)
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{
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R_SetDSColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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drawerstyle.SetDSColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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plane_shade = false;
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}
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else if (cameraLight->fixedcolormap)
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{
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R_SetDSColorMapLight(cameraLight->fixedcolormap, 0, 0);
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drawerstyle.SetDSColorMapLight(cameraLight->fixedcolormap, 0, 0);
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plane_shade = false;
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}
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else
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@ -184,7 +186,7 @@ namespace swrenderer
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if (plane_shade)
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{
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// Determine lighting based on the span's distance from the viewer.
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R_SetDSColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
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drawerstyle.SetDSColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
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}
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if (r_dynlights)
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@ -255,7 +257,7 @@ namespace swrenderer
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ds_x1 = x1;
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ds_x2 = x2;
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(R_Drawers()->*drawerstyle.spanfunc)();
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(drawerstyle.Drawers()->*drawerstyle.spanfunc)();
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}
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void RenderFlatPlane::StepColumn()
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@ -317,6 +319,6 @@ namespace swrenderer
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void RenderColoredPlane::RenderLine(int y, int x1, int x2)
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{
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R_Drawers()->DrawColoredSpan(y, x1, x2);
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drawerstyle.DrawColoredSpan(y, x1, x2);
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}
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}
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