- moved OwnedStates and NumOwnedStates out of PClassActor.

This commit is contained in:
Christoph Oelckers 2017-04-11 22:44:35 +02:00
commit 4afe2d4218
11 changed files with 37 additions and 41 deletions

View file

@ -132,9 +132,9 @@ void FSoftwareRenderer::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &
{
PClassActor *cls = pair->Key;
for (int i = 0; i < cls->NumOwnedStates; i++)
for (int i = 0; i < cls->ActorInfo()->NumOwnedStates; i++)
{
spritelist[cls->OwnedStates[i].sprite] = true;
spritelist[cls->ActorInfo()->OwnedStates[i].sprite] = true;
}
}