- moved OwnedStates and NumOwnedStates out of PClassActor.
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11 changed files with 37 additions and 41 deletions
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@ -132,9 +132,9 @@ void FSoftwareRenderer::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &
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{
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PClassActor *cls = pair->Key;
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for (int i = 0; i < cls->NumOwnedStates; i++)
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for (int i = 0; i < cls->ActorInfo()->NumOwnedStates; i++)
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{
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spritelist[cls->OwnedStates[i].sprite] = true;
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spritelist[cls->ActorInfo()->OwnedStates[i].sprite] = true;
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}
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}
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