Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
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4 changed files with 55 additions and 32 deletions
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@ -3976,6 +3976,7 @@ void AActor::Tick ()
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// to be in line with the case when an actor's side is hit.
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if (!res && (flags & MF_MISSILE))
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{
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P_DoMissileDamage(this, onmo);
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P_ExplodeMissile(this, nullptr, onmo);
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}
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}
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