- fixed: The player setup menu used the main menu's line spacing which

for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-03 10:04:56 +00:00
commit 4b64df6778
6 changed files with 71 additions and 12 deletions

View file

@ -1,4 +1,12 @@
January 2, 2010 (Changes by Graf Zahl)
January 3, 2010 (Changes by Graf Zahl)
- fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
will not be initialized yet if a map is started directly from the commandline.
January 2, 2010 (Changes by Graf Zahl)
- fixed: Polyobjects could contain segs that weren't flagged as such.
- fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.