- fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide. - fixed: Strife's dialogues cannot use the new options menu code to draw themselves so now they use a stripped down version of the old code. - Replaced I_MSTime with I_FPSTime in node builder timing because basetime will not be initialized yet if a map is started directly from the commandline. SVN r2096 (trunk)
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6 changed files with 71 additions and 12 deletions
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@ -2142,6 +2142,7 @@ static void M_DrawPlayerSlider (int x, int y, int cur)
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static void M_PlayerSetupDrawer ()
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{
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const int LINEHEIGHT = 16;
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int x, xo, yo;
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EColorRange label, value;
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DWORD color;
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