- fixed: The player setup menu used the main menu's line spacing which

for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-03 10:04:56 +00:00
commit 4b64df6778
6 changed files with 71 additions and 12 deletions

View file

@ -2142,6 +2142,7 @@ static void M_DrawPlayerSlider (int x, int y, int cur)
static void M_PlayerSetupDrawer ()
{
const int LINEHEIGHT = 16;
int x, xo, yo;
EColorRange label, value;
DWORD color;