- fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide. - fixed: Strife's dialogues cannot use the new options menu code to draw themselves so now they use a stripped down version of the old code. - Replaced I_MSTime with I_FPSTime in node builder timing because basetime will not be initialized yet if a map is started directly from the commandline. SVN r2096 (trunk)
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6 changed files with 71 additions and 12 deletions
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@ -3574,7 +3574,7 @@ void P_SetupLevel (char *lumpname, int position)
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{
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unsigned int startTime, endTime;
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startTime = I_MSTime ();
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startTime = I_FPSTime ();
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TArray<FNodeBuilder::FPolyStart> polyspots, anchors;
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P_GetPolySpots (map, polyspots, anchors);
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FNodeBuilder::FLevel leveldata =
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@ -3591,7 +3591,7 @@ void P_SetupLevel (char *lumpname, int position)
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segs, numsegs,
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subsectors, numsubsectors,
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vertexes, numvertexes);
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endTime = I_MSTime ();
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endTime = I_FPSTime ();
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DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
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}
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