- moved around some sky rendering code so that the game independent parts are grouped together.
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16 changed files with 179 additions and 198 deletions
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@ -1,4 +1,4 @@
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#pragma once
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#include "renderstyle.h"
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#include "matrix.h"
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#include "model.h"
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@ -199,7 +199,6 @@ public:
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virtual void SetTextureFilterMode() {}
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virtual IHardwareTexture *CreateHardwareTexture() { return nullptr; }
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virtual void PrecacheMaterial(FMaterial *mat, int translation) {}
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virtual FModelRenderer *CreateModelRenderer(int mli) { return nullptr; }
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virtual FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags);
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virtual void TextureFilterChanged() {}
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virtual void BeginFrame() {}
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