- moved around some sky rendering code so that the game independent parts are grouped together.

This commit is contained in:
Christoph Oelckers 2020-04-29 00:14:42 +02:00
commit 4b8fb7d48b
16 changed files with 179 additions and 198 deletions

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@ -1,4 +1,4 @@
#pragma once
#include "renderstyle.h"
#include "matrix.h"
#include "model.h"

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@ -199,7 +199,6 @@ public:
virtual void SetTextureFilterMode() {}
virtual IHardwareTexture *CreateHardwareTexture() { return nullptr; }
virtual void PrecacheMaterial(FMaterial *mat, int translation) {}
virtual FModelRenderer *CreateModelRenderer(int mli) { return nullptr; }
virtual FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags);
virtual void TextureFilterChanged() {}
virtual void BeginFrame() {}