- moved around some sky rendering code so that the game independent parts are grouped together.
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16 changed files with 179 additions and 198 deletions
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@ -43,7 +43,6 @@ public:
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void SetTextureFilterMode() override;
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IHardwareTexture *CreateHardwareTexture() override;
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void PrecacheMaterial(FMaterial *mat, int translation) override;
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FModelRenderer *CreateModelRenderer(int mli) override;
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void TextureFilterChanged() override;
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void BeginFrame() override;
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void SetViewportRects(IntRect *bounds) override;
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