- moved around some sky rendering code so that the game independent parts are grouped together.

This commit is contained in:
Christoph Oelckers 2020-04-29 00:14:42 +02:00
commit 4b8fb7d48b
16 changed files with 179 additions and 198 deletions

View file

@ -321,11 +321,6 @@ IHardwareTexture *PolyFrameBuffer::CreateHardwareTexture()
return new PolyHardwareTexture();
}
FModelRenderer *PolyFrameBuffer::CreateModelRenderer(int mli)
{
return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
}
IVertexBuffer *PolyFrameBuffer::CreateVertexBuffer()
{
return new PolyVertexBuffer();

View file

@ -45,7 +45,6 @@ public:
//void SetSceneRenderTarget(bool useSSAO) override;
IHardwareTexture *CreateHardwareTexture() override;
FModelRenderer *CreateModelRenderer(int mli) override;
IVertexBuffer *CreateVertexBuffer() override;
IIndexBuffer *CreateIndexBuffer() override;
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;