- moved around some sky rendering code so that the game independent parts are grouped together.
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b1dd1eff50
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4b8fb7d48b
16 changed files with 179 additions and 198 deletions
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@ -321,11 +321,6 @@ IHardwareTexture *PolyFrameBuffer::CreateHardwareTexture()
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return new PolyHardwareTexture();
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}
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FModelRenderer *PolyFrameBuffer::CreateModelRenderer(int mli)
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{
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return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
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}
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IVertexBuffer *PolyFrameBuffer::CreateVertexBuffer()
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{
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return new PolyVertexBuffer();
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@ -45,7 +45,6 @@ public:
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//void SetSceneRenderTarget(bool useSSAO) override;
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IHardwareTexture *CreateHardwareTexture() override;
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FModelRenderer *CreateModelRenderer(int mli) override;
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IVertexBuffer *CreateVertexBuffer() override;
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IIndexBuffer *CreateIndexBuffer() override;
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IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
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