- moved around some sky rendering code so that the game independent parts are grouped together.
This commit is contained in:
parent
b1dd1eff50
commit
4b8fb7d48b
16 changed files with 179 additions and 198 deletions
|
|
@ -45,7 +45,6 @@ public:
|
|||
//void SetSceneRenderTarget(bool useSSAO) override;
|
||||
|
||||
IHardwareTexture *CreateHardwareTexture() override;
|
||||
FModelRenderer *CreateModelRenderer(int mli) override;
|
||||
IVertexBuffer *CreateVertexBuffer() override;
|
||||
IIndexBuffer *CreateIndexBuffer() override;
|
||||
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue