- moved around some sky rendering code so that the game independent parts are grouped together.
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16 changed files with 179 additions and 198 deletions
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@ -59,6 +59,8 @@ CVAR(Bool, r_linearsky, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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EXTERN_CVAR(Int, r_skymode)
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EXTERN_CVAR(Bool, cl_oldfreelooklimit)
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std::pair<PalEntry, PalEntry>& R_GetSkyCapColor(FGameTexture* tex);
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namespace swrenderer
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{
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static FSoftwareTexture *GetSWTex(FTextureID texid, bool allownull = true)
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