- moved around some sky rendering code so that the game independent parts are grouped together.
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16 changed files with 179 additions and 198 deletions
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@ -397,11 +397,6 @@ FMaterial* VulkanFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
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return new VkMaterial(tex, scaleflags);
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}
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FModelRenderer *VulkanFrameBuffer::CreateModelRenderer(int mli)
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{
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return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
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}
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IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()
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{
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return new VKVertexBuffer();
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