- moved around some sky rendering code so that the game independent parts are grouped together.

This commit is contained in:
Christoph Oelckers 2020-04-29 00:14:42 +02:00
commit 4b8fb7d48b
16 changed files with 179 additions and 198 deletions

View file

@ -397,11 +397,6 @@ FMaterial* VulkanFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
return new VkMaterial(tex, scaleflags);
}
FModelRenderer *VulkanFrameBuffer::CreateModelRenderer(int mli)
{
return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
}
IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()
{
return new VKVertexBuffer();