- consolidated some nearly identical code repetitions in Hexen's attack functions.

This commit is contained in:
Christoph Oelckers 2016-02-28 16:06:48 +01:00
commit 4bb0ca5889
3 changed files with 45 additions and 88 deletions

View file

@ -236,36 +236,23 @@ DEFINE_ACTION_FUNCTION(AActor, A_FAxeAttack)
}
for (i = 0; i < 16; i++)
{
angle = pmo->angle+i*(ANG45/16);
slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget);
if (linetarget)
for (int j = 1; j >= -1; j -= 2)
{
P_LineAttack (pmo, angle, AXERANGE, slope, damage, NAME_Melee, pufftype, true, &linetarget);
if (linetarget != NULL)
angle = pmo->angle + j*i*(ANG45 / 16);
slope = P_AimLineAttack(pmo, angle, AXERANGE, &linetarget);
if (linetarget)
{
if (linetarget->flags3&MF3_ISMONSTER || linetarget->player)
P_LineAttack(pmo, angle, AXERANGE, slope, damage, NAME_Melee, pufftype, true, &linetarget);
if (linetarget != NULL)
{
P_ThrustMobj (linetarget, angle, power);
if (linetarget->flags3&MF3_ISMONSTER || linetarget->player)
{
P_ThrustMobj(linetarget, angle, power);
}
AdjustPlayerAngle(pmo, linetarget);
useMana++;
goto axedone;
}
AdjustPlayerAngle (pmo, linetarget);
useMana++;
goto axedone;
}
}
angle = pmo->angle-i*(ANG45/16);
slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget);
if (linetarget)
{
P_LineAttack (pmo, angle, AXERANGE, slope, damage, NAME_Melee, pufftype, true, &linetarget);
if (linetarget != NULL)
{
if (linetarget->flags3&MF3_ISMONSTER)
{
P_ThrustMobj (linetarget, angle, power);
}
AdjustPlayerAngle (pmo, linetarget);
useMana++;
goto axedone;
}
}
}