Use light_ prefix for soft shadows
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2 changed files with 2 additions and 2 deletions
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@ -792,7 +792,7 @@ public:
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th->friendlyseeblocks = CheckInt(key);
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break;
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case NAME_SoftShadowRadius:
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case NAME_light_softshadowradius:
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th->SoftShadowRadius = (float)CheckFloat(key);
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break;
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