Use light_ prefix for soft shadows

This commit is contained in:
nashmuhandes 2024-10-06 22:20:05 +08:00
commit 4bb61bed97
2 changed files with 2 additions and 2 deletions

View file

@ -792,7 +792,7 @@ public:
th->friendlyseeblocks = CheckInt(key);
break;
case NAME_SoftShadowRadius:
case NAME_light_softshadowradius:
th->SoftShadowRadius = (float)CheckFloat(key);
break;