Move visibility stuff into LightVisibility

This commit is contained in:
Magnus Norddahl 2017-01-26 09:49:07 +01:00
commit 4bbf1ba11c
22 changed files with 121 additions and 109 deletions

View file

@ -107,7 +107,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
UVTransform xform(ceiling ? fakeFloor->top.model->planes[sector_t::ceiling].xform : fakeFloor->top.model->planes[sector_t::floor].xform, tex);
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_TiltVisibility * 48.0f;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SlopePlaneGlobVis() * 48.0f;
args.uniforms.light = (uint32_t)(lightlevel / 255.0f * 256.0f);
if (swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
args.uniforms.light = 256;
@ -301,7 +301,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
UVTransform transform(ceiling ? frontsector->planes[sector_t::ceiling].xform : frontsector->planes[sector_t::floor].xform, tex);
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_TiltVisibility * 48.0f;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SlopePlaneGlobVis() * 48.0f;
args.uniforms.light = (uint32_t)(frontsector->lightlevel / 255.0f * 256.0f);
if (swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
args.uniforms.light = 256;