Move visibility stuff into LightVisibility
This commit is contained in:
parent
933f2d116a
commit
4bbf1ba11c
22 changed files with 121 additions and 109 deletions
|
|
@ -241,7 +241,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
|
|||
PolyDrawArgs args;
|
||||
args.objectToClip = &WorldToClip;
|
||||
args.mode = TriangleDrawMode::Fan;
|
||||
args.uniforms.globvis = (float)swrenderer::r_WallVisibility;
|
||||
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->WallGlobVis();
|
||||
args.uniforms.color = 0;
|
||||
args.uniforms.light = 256;
|
||||
args.uniforms.flags = TriUniforms::fixed_light;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue