Move visibility stuff into LightVisibility

This commit is contained in:
Magnus Norddahl 2017-01-26 09:49:07 +01:00
commit 4bbf1ba11c
22 changed files with 121 additions and 109 deletions

View file

@ -55,7 +55,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
int rc = mRows + 1;
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_WallVisibility;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->WallGlobVis();
args.uniforms.light = 256;
args.uniforms.flags = 0;
args.uniforms.subsectorDepth = RenderPolyScene::SkySubsectorDepth;