Move visibility stuff into LightVisibility
This commit is contained in:
parent
933f2d116a
commit
4bbf1ba11c
22 changed files with 121 additions and 109 deletions
|
|
@ -223,7 +223,7 @@ namespace swrenderer
|
|||
bool fullbright = !vis->foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
|
||||
bool fadeToBlack = (vis->RenderStyle.Flags & STYLEF_FadeToBlack) != 0;
|
||||
|
||||
vis->Light.SetColormap(r_SpriteVisibility / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
|
||||
vis->Light.SetColormap(LightVisibility::Instance()->SpriteGlobVis() / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
|
||||
|
||||
VisibleSpriteList::Instance()->Push(vis);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue