Move visibility stuff into LightVisibility

This commit is contained in:
Magnus Norddahl 2017-01-26 09:49:07 +01:00
commit 4bbf1ba11c
22 changed files with 121 additions and 109 deletions

View file

@ -223,7 +223,7 @@ namespace swrenderer
bool fullbright = !vis->foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
bool fadeToBlack = (vis->RenderStyle.Flags & STYLEF_FadeToBlack) != 0;
vis->Light.SetColormap(r_SpriteVisibility / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
vis->Light.SetColormap(LightVisibility::Instance()->SpriteGlobVis() / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
VisibleSpriteList::Instance()->Push(vis);
}