- moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew. - merged MAPINFO branch back into trunk. SVN r1393 (trunk)
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51 changed files with 3021 additions and 2197 deletions
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@ -239,7 +239,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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}
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// some old WADs use this method to create walls that change the texture when shot.
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else if (activationType == SPAC_Impact && // only for shootable triggers
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(level.flags & LEVEL_DUMMYSWITCHES) && // this is only a compatibility setting for an old hack!
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(level.flags2 & LEVEL2_DUMMYSWITCHES) && // this is only a compatibility setting for an old hack!
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!repeat && // only non-repeatable triggers
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(special<Generic_Floor || special>Generic_Crusher) && // not for Boom's generalized linedefs
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special && // not for lines without a special
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@ -322,7 +322,7 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
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// lax activation checks, monsters can also activate certain lines
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// even without them being marked as monster activate-able. This is
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// the default for non-Hexen maps in Hexen format.
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if (!(level.flags & LEVEL_LAXMONSTERACTIVATION))
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if (!(level.flags2 & LEVEL2_LAXMONSTERACTIVATION))
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{
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return false;
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}
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