- moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew. - merged MAPINFO branch back into trunk. SVN r1393 (trunk)
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51 changed files with 3021 additions and 2197 deletions
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@ -68,7 +68,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog,
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kind = kind->ActorInfo->GetReplacement()->Class;
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if ((GetDefaultByType (kind)->flags3 & MF3_ISMONSTER) &&
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((dmflags & DF_NO_MONSTERS) || (level.flags & LEVEL_NOMONSTERS)))
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((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS)))
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return false;
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if (tid == 0)
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@ -204,7 +204,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam
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defflags3 = GetDefaultByType (kind)->flags3;
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if ((defflags3 & MF3_ISMONSTER) &&
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((dmflags & DF_NO_MONSTERS) || (level.flags & LEVEL_NOMONSTERS)))
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((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS)))
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return false;
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if (tid == 0)
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