- moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew. - merged MAPINFO branch back into trunk. SVN r1393 (trunk)
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51 changed files with 3021 additions and 2197 deletions
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@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
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&& players[consoleplayer].viewz != 1
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&& wipegamestate == gamestate)
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{
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S_PauseSound (!(level.flags & LEVEL_PAUSE_MUSIC_IN_MENUS));
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S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS));
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return true;
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}
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return false;
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@ -111,7 +111,7 @@ void P_Ticker (void)
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// Since things will be moving, it's okay to interpolate them in the renderer.
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r_NoInterpolate = false;
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if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
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if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))
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{
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P_ThinkParticles (); // [RH] make the particles think
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}
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@ -126,7 +126,7 @@ void P_Ticker (void)
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DThinker::RunThinkers ();
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//if added by MC: Freeze mode.
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if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
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if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))
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{
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P_UpdateSpecials ();
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P_RunEffects (); // [RH] Run particle effects
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