- moved all code related to global ACS variables to p_acs.cpp where it belongs.

- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew.
- merged MAPINFO branch back into trunk.

SVN r1393 (trunk)
This commit is contained in:
Christoph Oelckers 2009-02-03 19:11:43 +00:00
commit 4bcd3faef8
51 changed files with 3021 additions and 2197 deletions

View file

@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
&& players[consoleplayer].viewz != 1
&& wipegamestate == gamestate)
{
S_PauseSound (!(level.flags & LEVEL_PAUSE_MUSIC_IN_MENUS));
S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS));
return true;
}
return false;
@ -111,7 +111,7 @@ void P_Ticker (void)
// Since things will be moving, it's okay to interpolate them in the renderer.
r_NoInterpolate = false;
if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))
{
P_ThinkParticles (); // [RH] make the particles think
}
@ -126,7 +126,7 @@ void P_Ticker (void)
DThinker::RunThinkers ();
//if added by MC: Freeze mode.
if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))
{
P_UpdateSpecials ();
P_RunEffects (); // [RH] Run particle effects