- moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew. - merged MAPINFO branch back into trunk. SVN r1393 (trunk)
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51 changed files with 3021 additions and 2197 deletions
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@ -1148,7 +1148,7 @@ void APlayerPawn::Die (AActor *source, AActor *inflictor)
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}
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}
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}
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if (!multiplayer && (level.flags & LEVEL_DEATHSLIDESHOW))
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if (!multiplayer && (level.flags2 & LEVEL2_DEATHSLIDESHOW))
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{
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F_StartSlideshow ();
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}
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@ -1876,7 +1876,7 @@ void P_DeathThink (player_t *player)
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if (level.time >= player->respawn_time || ((player->cmd.ucmd.buttons & BT_USE) && !player->isbot))
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{
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player->cls = NULL; // Force a new class if the player is using a random class
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player->playerstate = (multiplayer || (level.flags & LEVEL_ALLOWRESPAWN)) ? PST_REBORN : PST_ENTER;
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player->playerstate = (multiplayer || (level.flags2 & LEVEL2_ALLOWRESPAWN)) ? PST_REBORN : PST_ENTER;
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if (player->mo->special1 > 2)
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{
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player->mo->special1 = 0;
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