- backend sync with Raze.
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12 changed files with 137 additions and 68 deletions
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@ -56,6 +56,7 @@
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#include "gl_postprocessstate.h"
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#include "v_draw.h"
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#include "printf.h"
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#include "gl_hwtexture.h"
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#include "flatvertices.h"
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#include "hw_cvars.h"
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@ -87,9 +88,9 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, bool fullscreen) :
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// SetVSync needs to be at the very top to workaround a bug in Nvidia's OpenGL driver.
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// If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed!
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Super::SetVSync(vid_vsync);
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FHardwareTexture::InitGlobalState();
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// Make sure all global variables tracking OpenGL context state are reset..
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FHardwareTexture::InitGlobalState();
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gl_RenderState.Reset();
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GLRenderer = nullptr;
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@ -215,7 +216,6 @@ void OpenGLFrameBuffer::CopyScreenToBuffer(int width, int height, uint8_t* scr)
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//===========================================================================
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void OpenGLFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc)
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{
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GLRenderer->StartOffscreen();
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GLRenderer->BindToFrameBuffer(tex);
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