Remove SetWindow from FRenderer interface

This commit is contained in:
Magnus Norddahl 2017-01-15 02:46:43 +01:00
commit 4c12ba740f
8 changed files with 77 additions and 50 deletions

View file

@ -30,10 +30,13 @@
#include "gl/data/gl_data.h"
#include "d_net.h"
#include "po_man.h"
#include "st_stuff.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/drawers/r_draw_rgba.h"
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Int, screenblocks)
void InitGLRMapinfoData();
extern bool r_showviewer;
@ -46,6 +49,33 @@ PolyRenderer *PolyRenderer::Instance()
return &scene;
}
void PolyRenderer::RenderView(player_t *player)
{
using namespace swrenderer;
bool saved_swtruecolor = r_swtruecolor;
r_swtruecolor = screen->IsBgra();
int width = SCREENWIDTH;
int height = SCREENHEIGHT;
int stHeight = ST_Y;
float trueratio;
ActiveRatio(width, height, &trueratio);
R_SWRSetWindow(setblocks, width, height, stHeight, trueratio);
RenderActorView(player->mo, false);
// Apply special colormap if the target cannot do it
if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
{
R_BeginDrawerCommands();
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
R_EndDrawerCommands();
}
r_swtruecolor = saved_swtruecolor;
}
void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines)
{
const bool savedviewactive = viewactive;
@ -55,6 +85,7 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
RenderTarget = canvas;
swrenderer::bRenderingToCanvas = true;
R_SetWindow(12, width, height, height, true);
swrenderer::R_SWRSetWindow(12, width, height, height, WidescreenRatio);
viewwindowx = x;
viewwindowy = y;
viewactive = true;
@ -69,6 +100,9 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
RenderTarget = screen;
swrenderer::bRenderingToCanvas = false;
R_ExecuteSetViewSize();
float trueratio;
ActiveRatio(width, height, &trueratio);
swrenderer::R_SWRSetWindow(setblocks, width, height, height, WidescreenRatio);
viewactive = savedviewactive;
swrenderer::r_swtruecolor = savedoutputformat;
}