- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.

This commit is contained in:
Rachael Alexanderson 2016-10-31 00:29:15 -04:00
commit 4c5723c10a
3 changed files with 119 additions and 1 deletions

View file

@ -164,6 +164,7 @@ bool viewactive;
bool netgame; // only true if packets are broadcast
bool multiplayer;
bool multiplayernext; // [SP] MPMap implementation
player_t players[MAXPLAYERS];
bool playeringame[MAXPLAYERS];