- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.
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@ -164,6 +164,7 @@ bool viewactive;
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bool netgame; // only true if packets are broadcast
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bool multiplayer;
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bool multiplayernext; // [SP] MPMap implementation
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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