- moved gl_fixedcolormap into GLSceneDrawer.
This means that one of the most extensively used global variables is gone.
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61c91f05fc
commit
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24 changed files with 184 additions and 199 deletions
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@ -361,55 +361,6 @@ void FGLRenderer::Begin2D()
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//
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//===========================================================================
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void FGLRenderer::ProcessLowerMiniseg(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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{
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GLWall wall;
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wall.ProcessLowerMiniseg(seg, frontsector, backsector);
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rendered_lines++;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLRenderer::ProcessSprite(AActor *thing, sector_t *sector, bool thruportal)
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{
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GLSprite glsprite;
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glsprite.Process(thing, sector, thruportal);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLRenderer::ProcessParticle(particle_t *part, sector_t *sector)
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{
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GLSprite glsprite;
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glsprite.ProcessParticle(part, sector);//, 0, 0);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLRenderer::ProcessSector(sector_t *fakesector)
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{
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GLFlat glflat;
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glflat.ProcessSector(fakesector);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLRenderer::FlushTextures()
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{
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FMaterial::FlushAll();
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