- moved gl_fixedcolormap into GLSceneDrawer.
This means that one of the most extensively used global variables is gone.
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24 changed files with 184 additions and 199 deletions
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@ -962,7 +962,9 @@ void FDrawInfo::HandleHackedSubsectors()
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if (inview) for(unsigned int j=0;j<lowersegs.Size();j++)
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{
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seg_t * seg=lowersegs[j];
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GLRenderer->ProcessLowerMiniseg (seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
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GLWall wall(mDrawer);
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wall.ProcessLowerMiniseg(seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
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rendered_lines++;
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}
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lowershcount+=HandledSubsectors.Size();
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}
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