- Fixed: P_RailAttack() crashed if you didn't specify a puff for a rail.

- Decided that allowing arbitrary alpha values for color remaps isn't so hot.
  Changed it back the way it was.


SVN r716 (trunk)
This commit is contained in:
Randy Heit 2008-01-27 04:53:55 +00:00
commit 4c9d633a94
5 changed files with 11 additions and 7 deletions

View file

@ -170,7 +170,6 @@ static void M_StartMessage (const char *string, void(*routine)(int), bool input)
void M_PlayerSetup ();
static void M_PlayerSetupTicker ();
static void M_PlayerSetupDrawer ();
static void M_RenderPlayerBackdrop ();
static void M_EditPlayerName (int choice);
static void M_ChangePlayerTeam (int choice);
static void M_PlayerNameChanged (FSaveGameNode *dummy);
@ -2118,7 +2117,7 @@ static void M_PlayerSetupDrawer ()
DTA_DestWidth, 72 * CleanXfac,
DTA_DestHeight, 80 * CleanYfac,
DTA_Translation, &FireRemap,
DTA_Masked, true,
DTA_Masked, false,
TAG_DONE);
}