- Fixed: P_RailAttack() crashed if you didn't specify a puff for a rail.
- Decided that allowing arbitrary alpha values for color remaps isn't so hot. Changed it back the way it was. SVN r716 (trunk)
This commit is contained in:
parent
1b28557341
commit
4c9d633a94
5 changed files with 11 additions and 7 deletions
|
|
@ -170,7 +170,6 @@ static void M_StartMessage (const char *string, void(*routine)(int), bool input)
|
|||
void M_PlayerSetup ();
|
||||
static void M_PlayerSetupTicker ();
|
||||
static void M_PlayerSetupDrawer ();
|
||||
static void M_RenderPlayerBackdrop ();
|
||||
static void M_EditPlayerName (int choice);
|
||||
static void M_ChangePlayerTeam (int choice);
|
||||
static void M_PlayerNameChanged (FSaveGameNode *dummy);
|
||||
|
|
@ -2118,7 +2117,7 @@ static void M_PlayerSetupDrawer ()
|
|||
DTA_DestWidth, 72 * CleanXfac,
|
||||
DTA_DestHeight, 80 * CleanYfac,
|
||||
DTA_Translation, &FireRemap,
|
||||
DTA_Masked, true,
|
||||
DTA_Masked, false,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue