- Fixed: P_RailAttack() crashed if you didn't specify a puff for a rail.

- Decided that allowing arbitrary alpha values for color remaps isn't so hot.
  Changed it back the way it was.


SVN r716 (trunk)
This commit is contained in:
Randy Heit 2008-01-27 04:53:55 +00:00
commit 4c9d633a94
5 changed files with 11 additions and 7 deletions

View file

@ -3204,7 +3204,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
unsigned int i;
const PClass *puffclass = PClass::FindClass(puff);
AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
FName damagetype = puffDefaults != NULL && puffDefaults->DamageType == NAME_None? FName(NAME_Railgun) : puffDefaults->DamageType;
FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
for (i = 0; i < RailHits.Size (); i++)
{