Save/Load menu: Add delete bind for gamepads
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parent
e4a77cf8be
commit
4cc5fe942d
1 changed files with 30 additions and 10 deletions
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@ -299,6 +299,16 @@ class LoadSaveMenu : ListMenu
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//
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//=============================================================================
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virtual void TryDeleteMessage()
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{
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if (Selected != -1 && Selected < manager.SavegameCount())
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{
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String EndString;
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EndString = String.Format("%s%s%s%s?\n\n%s", Stringtable.Localize("$MNU_DELETESG"), TEXTCOLOR_WHITE, manager.GetSavegame(Selected).SaveTitle, TEXTCOLOR_NORMAL, Stringtable.Localize("$PRESSYN"));
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StartMessage (EndString, 0);
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}
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}
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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switch (mkey)
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@ -373,6 +383,14 @@ class LoadSaveMenu : ListMenu
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}
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return true;
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case MKEY_Clear:
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// This is handled by OnUIEvent for keyboard
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if (fromcontroller == true)
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{
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TryDeleteMessage();
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}
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return true;
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case MKEY_Enter:
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return false; // This event will be handled by the subclasses
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@ -446,11 +464,7 @@ class LoadSaveMenu : ListMenu
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return true;
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case UIEvent.Key_DEL:
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{
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String EndString;
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EndString = String.Format("%s%s%s%s?\n\n%s", Stringtable.Localize("$MNU_DELETESG"), TEXTCOLOR_WHITE, manager.GetSavegame(Selected).SaveTitle, TEXTCOLOR_NORMAL, Stringtable.Localize("$PRESSYN"));
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StartMessage (EndString, 0);
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}
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TryDeleteMessage();
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return true;
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}
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}
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@ -511,6 +525,17 @@ class SaveMenu : LoadSaveMenu
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//
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//=============================================================================
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override void TryDeleteMessage()
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{
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// cannot delete 'new save game' item
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if (Selected == 0)
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{
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return;
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}
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super.TryDeleteMessage();
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}
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super.MenuEvent(mkey, fromcontroller))
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@ -576,11 +601,6 @@ class SaveMenu : LoadSaveMenu
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{
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switch (ev.KeyChar)
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{
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case UIEvent.Key_DEL:
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// cannot delete 'new save game' item
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if (Selected == 0) return true;
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break;
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case 78://'N':
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Selected = TopItem = 0;
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manager.UnloadSaveData ();
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