- Use a more conformant C++ preprocessor macro identifier for Unix systems.

The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
This commit is contained in:
Edoardo Prezioso 2013-07-30 11:45:42 +02:00
commit 4ce0574b3f
14 changed files with 23 additions and 23 deletions

View file

@ -1919,7 +1919,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
leader = Args->CheckValue ("-savedir");
if (leader.IsEmpty())
{
#if !defined(unix) && !defined(__APPLE__)
#if !defined(__unix__) && !defined(__APPLE__)
if (Args->CheckParm ("-cdrom"))
{
leader = CDROM_DIR "/";
@ -1931,7 +1931,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
}
if (leader.IsEmpty())
{
#ifdef unix
#ifdef __unix__
leader = "~/" GAME_DIR;
#elif defined(__APPLE__)
char cpath[PATH_MAX];