- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.
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8 changed files with 30 additions and 35 deletions
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@ -3736,7 +3736,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
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pos.z += (self->_f_height() >> 1);
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if (self->player != NULL)
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{
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pos.z += fixed_t (self->player->mo->AttackZOffset * self->player->crouchfactor);
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pos.z += FLOAT2FIXED(self->player->mo->AttackZOffset * self->player->crouchfactor);
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}
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else
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{
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