- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.

This commit is contained in:
Christoph Oelckers 2016-03-24 23:50:29 +01:00
commit 4d22b346f4
8 changed files with 30 additions and 35 deletions

View file

@ -2093,9 +2093,9 @@ DEFINE_CLASS_PROPERTY(slotnumber, I, Weapon)
//==========================================================================
DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
{
PROP_FIXED_PARM(i, 0);
PROP_DOUBLE_PARM(i, 0);
assert(info->IsKindOf(RUNTIME_CLASS(PClassWeapon)));
static_cast<PClassWeapon *>(info)->SlotPriority = i;
static_cast<PClassWeapon *>(info)->SlotPriority = int(i*65536);
}
//==========================================================================
@ -2504,7 +2504,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, clearcolorset, I, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, attackzoffset, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
PROP_DOUBLE_PARM(z, 0);
defaults->AttackZOffset = z;
}
@ -2522,7 +2522,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
PROP_DOUBLE_PARM(z, 0);
defaults->GruntSpeed = z;
}
@ -2531,8 +2531,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
{
PROP_FIXED_PARM(minz, 0);
PROP_FIXED_PARM(maxz, 1);
PROP_DOUBLE_PARM(minz, 0);
PROP_DOUBLE_PARM(maxz, 1);
defaults->FallingScreamMinSpeed = minz;
defaults->FallingScreamMaxSpeed = maxz;
}
@ -2582,7 +2582,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
PROP_DOUBLE_PARM(z, 0);
defaults->UseRange = z;
}
@ -2591,7 +2591,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
PROP_DOUBLE_PARM(z, 0);
defaults->AirCapacity = z;
}