- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.
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parent
7a26318bf0
commit
4d22b346f4
8 changed files with 30 additions and 35 deletions
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@ -2093,9 +2093,9 @@ DEFINE_CLASS_PROPERTY(slotnumber, I, Weapon)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassWeapon)));
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static_cast<PClassWeapon *>(info)->SlotPriority = i;
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static_cast<PClassWeapon *>(info)->SlotPriority = int(i*65536);
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}
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//==========================================================================
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@ -2504,7 +2504,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, clearcolorset, I, PlayerPawn)
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, attackzoffset, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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PROP_DOUBLE_PARM(z, 0);
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defaults->AttackZOffset = z;
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}
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@ -2522,7 +2522,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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PROP_DOUBLE_PARM(z, 0);
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defaults->GruntSpeed = z;
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}
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@ -2531,8 +2531,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
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{
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PROP_FIXED_PARM(minz, 0);
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PROP_FIXED_PARM(maxz, 1);
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PROP_DOUBLE_PARM(minz, 0);
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PROP_DOUBLE_PARM(maxz, 1);
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defaults->FallingScreamMinSpeed = minz;
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defaults->FallingScreamMaxSpeed = maxz;
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}
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@ -2582,7 +2582,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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PROP_DOUBLE_PARM(z, 0);
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defaults->UseRange = z;
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}
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@ -2591,7 +2591,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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PROP_DOUBLE_PARM(z, 0);
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defaults->AirCapacity = z;
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}
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