- added an errorlog option.
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors. Multiple outputs get appended if the file already exists.
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22 changed files with 96 additions and 70 deletions
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@ -1739,7 +1739,7 @@ void D_CheckNetGame (void)
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Printf("Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
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}
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Printf ("player %i of %i (%i nodes)\n",
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if (!batchrun) Printf ("player %i of %i (%i nodes)\n",
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consoleplayer+1, doomcom.numplayers, doomcom.numnodes);
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}
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