- added an errorlog option.

This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
This commit is contained in:
Christoph Oelckers 2016-02-09 14:20:49 +01:00
commit 4d2a52418f
22 changed files with 96 additions and 70 deletions

View file

@ -1739,7 +1739,7 @@ void D_CheckNetGame (void)
Printf("Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
}
Printf ("player %i of %i (%i nodes)\n",
if (!batchrun) Printf ("player %i of %i (%i nodes)\n",
consoleplayer+1, doomcom.numplayers, doomcom.numnodes);
}