- added an errorlog option.

This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
This commit is contained in:
Christoph Oelckers 2016-02-09 14:20:49 +01:00
commit 4d2a52418f
22 changed files with 96 additions and 70 deletions

View file

@ -434,7 +434,7 @@ void SBarInfo::Load()
int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
if(lump != -1)
{
Printf ("ParseSBarInfo: Loading default status bar definition.\n");
if (!batchrun) Printf ("ParseSBarInfo: Loading default status bar definition.\n");
if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
else
@ -444,7 +444,7 @@ void SBarInfo::Load()
if(Wads.CheckNumForName("SBARINFO") != -1)
{
Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
if (!batchrun) Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
int lastlump, lump;
lastlump = 0;
while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)