- simplify colormap selection to a single function
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parent
c0a4ba5e82
commit
4d3d4ea746
13 changed files with 139 additions and 143 deletions
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@ -451,7 +451,7 @@ namespace swrenderer
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}
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// kg3D - add fake segs, never rendered
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void RenderOpaquePass::FakeDrawLoop(subsector_t *sub, sector_t *frontsector, VisiblePlane *floorplane, VisiblePlane *ceilingplane, bool foggy, FDynamicColormap *basecolormap, Fake3DOpaque opaque3dfloor)
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void RenderOpaquePass::FakeDrawLoop(subsector_t *sub, sector_t *frontsector, VisiblePlane *floorplane, VisiblePlane *ceilingplane, Fake3DOpaque opaque3dfloor)
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{
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int count;
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seg_t* line;
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@ -463,7 +463,7 @@ namespace swrenderer
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{
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if ((line->sidedef) && !(line->sidedef->Flags & WALLF_POLYOBJ))
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{
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renderline.Render(line, InSubsector, frontsector, nullptr, floorplane, ceilingplane, foggy, basecolormap, opaque3dfloor);
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renderline.Render(line, InSubsector, frontsector, nullptr, floorplane, ceilingplane, opaque3dfloor);
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}
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line++;
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}
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@ -622,8 +622,6 @@ namespace swrenderer
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DVector2 viewpointPos = Thread->Viewport->viewpoint.Pos.XY();
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basecolormap = GetColorTable(frontsector->Colormap, frontsector->SpecialColors[sector_t::walltop]);
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seg_t *line = sub->firstline;
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int count = sub->numlines;
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while (count--)
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@ -637,8 +635,8 @@ namespace swrenderer
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}
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else if (!outersubsector || line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
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{
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Add3DFloorLine(line, frontsector, basecolormap, foggy);
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renderline.Render(line, InSubsector, frontsector, nullptr, floorplane, ceilingplane, foggy, basecolormap, Fake3DOpaque::Normal); // now real
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Add3DFloorLine(line, frontsector);
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renderline.Render(line, InSubsector, frontsector, nullptr, floorplane, ceilingplane, Fake3DOpaque::Normal); // now real
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}
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line++;
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}
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@ -648,7 +646,7 @@ namespace swrenderer
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}
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}
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void RenderOpaquePass::Add3DFloorLine(seg_t *line, sector_t *frontsector, FDynamicColormap *basecolormap, bool foggy)
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void RenderOpaquePass::Add3DFloorLine(seg_t *line, sector_t *frontsector)
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{
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// kg3D - fake planes bounding calculation
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if (r_3dfloors && line->backsector && frontsector->e && line->backsector->e->XFloor.ffloors.Size())
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@ -669,7 +667,7 @@ namespace swrenderer
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clip3d->fakeFloor->validcount = validcount;
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clip3d->NewClip();
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}
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renderline.Render(line, InSubsector, frontsector, &tempsec, nullptr, nullptr, foggy, basecolormap, opaque3dfloor); // fake
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renderline.Render(line, InSubsector, frontsector, &tempsec, nullptr, nullptr, opaque3dfloor); // fake
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}
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clip3d->fakeFloor = nullptr;
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}
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@ -744,7 +742,7 @@ namespace swrenderer
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floorplane3d->AddLights(Thread, sub->section->lighthead);
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FakeDrawLoop(sub, &tempsec, floorplane3d, nullptr, foggy, basecolormap, Fake3DOpaque::FakeFloor);
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FakeDrawLoop(sub, &tempsec, floorplane3d, nullptr, Fake3DOpaque::FakeFloor);
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}
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}
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// and now ceilings
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@ -812,7 +810,7 @@ namespace swrenderer
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ceilingplane3d->AddLights(Thread, sub->section->lighthead);
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FakeDrawLoop(sub, &tempsec, nullptr, ceilingplane3d, foggy, basecolormap, Fake3DOpaque::FakeCeiling);
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FakeDrawLoop(sub, &tempsec, nullptr, ceilingplane3d, Fake3DOpaque::FakeCeiling);
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}
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}
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clip3d->fakeFloor = nullptr;
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