- Changed the DWORDs in dobject.h into uint32s, since they were preventing
edit-and-continue from working for the Windows source files. - When a WM_KEYDOWN message is received with VK_PROCESSKEY, the scan key is now used to retrieve the real virtual key for the message. This fixes the previous issue that caused me to completely disable the IME. - Removed the code that disables the IME, since it also disables the ability to switch between keyboard layouts that do not use an IME. - TranslateMessage() is no longer called if GUI capture mode is off, so no dead key processing is performed until it might be useful. SVN r1758 (trunk)
This commit is contained in:
parent
63e26df7b2
commit
4d4e8e89b3
4 changed files with 35 additions and 27 deletions
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@ -1,4 +1,15 @@
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August 6, 2009
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August 7, 2009
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- Changed the DWORDs in dobject.h into uint32s, since they were preventing
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edit-and-continue from working for the Windows source files.
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- When a WM_KEYDOWN message is received with VK_PROCESSKEY, the scan key is
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now used to retrieve the real virtual key for the message. This fixes the
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previous issue that caused me to completely disable the IME.
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- Removed the code that disables the IME, since it also disables the ability
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to switch between keyboard layouts that do not use an IME.
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- TranslateMessage() is no longer called if GUI capture mode is off, so no
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dead key processing is performed until it might be useful.
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August 6, 2009
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- Added player MugShotMaxHealth property. Negative values use the player's
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max health as the mug shot max health, zero uses 100 as the mug shot max
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health, and positive values used directly as the mug shot max health.
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