- floatified sidedef texture info and fixed two bugs involving this data.
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6 changed files with 62 additions and 109 deletions
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@ -599,12 +599,12 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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scaledside = rover->master->sidedef[0];
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scaledpart = side_t::mid;
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}
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xscale = fixed_t(rw_pic->Scale.X * scaledside->GetTextureXScale(scaledpart));
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xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScaleF(scaledpart));
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yscale = rw_pic->Scale.Y * scaledside->GetTextureYScaleF(scaledpart);
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double rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffsetF(side_t::mid);
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double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
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rw_offset = curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid);
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rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffsetF(side_t::mid));
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if (rowoffset < 0)
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{
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rowoffset += rw_pic->GetHeight();
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@ -2026,10 +2026,10 @@ void R_NewWall (bool needlights)
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if (linedef->special != Line_Horizon)
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{
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midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
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rw_offset_mid = sidedef->GetTextureXOffset(side_t::mid);
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rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::mid);
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rw_midtexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::mid));
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rw_midtexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::mid));
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rw_midtexturescalex = sidedef->GetTextureXScaleF(side_t::mid);
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rw_midtexturescaley = sidedef->GetTextureYScaleF(side_t::mid);
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yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
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if (yrepeat >= 0)
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{ // normal orientation
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@ -2181,10 +2181,10 @@ void R_NewWall (bool needlights)
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{ // top texture
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toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
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rw_offset_top = sidedef->GetTextureXOffset(side_t::top);
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rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::top));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::top);
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rw_toptexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::top));
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rw_toptexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::top));
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rw_toptexturescalex =sidedef->GetTextureXScaleF(side_t::top);
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rw_toptexturescaley =sidedef->GetTextureYScaleF(side_t::top);
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yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
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if (yrepeat >= 0)
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{ // normal orientation
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@ -2226,10 +2226,10 @@ void R_NewWall (bool needlights)
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{ // bottom texture
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bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
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rw_offset_bottom = sidedef->GetTextureXOffset(side_t::bottom);
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rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::bottom));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom);
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rw_bottomtexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::bottom));
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rw_bottomtexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::bottom));
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rw_bottomtexturescalex = sidedef->GetTextureXScaleF(side_t::bottom);
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rw_bottomtexturescaley = sidedef->GetTextureYScaleF(side_t::bottom);
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yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
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if (yrepeat >= 0)
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{ // normal orientation
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@ -2301,10 +2301,10 @@ void R_NewWall (bool needlights)
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if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
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{
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lwallscale =
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midtex ? (midtex->Scale.X * sidedef->GetTextureXScale(side_t::mid) / 65536.0) :
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toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScale(side_t::top) / 65536.0) :
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bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScale(side_t::bottom) / 65536.0) :
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FRACUNIT;
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midtex ? (midtex->Scale.X * sidedef->GetTextureXScaleF(side_t::mid)) :
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toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScaleF(side_t::top)) :
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bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScaleF(side_t::bottom)) :
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1.;
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PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
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@ -2387,7 +2387,7 @@ void R_StoreWallRange (int start, int stop)
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R_NewWall (true);
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}
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rw_offset = sidedef->GetTextureXOffset(side_t::mid);
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rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
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ds_p->CurrentPortalUniq = CurrentPortalUniq;
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@ -2517,7 +2517,7 @@ void R_StoreWallRange (int start, int stop)
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swal = (float *)(openings + ds_p->swall);
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FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
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double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid);
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fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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if (pic->bWorldPanning)
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{
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